So, this is what I made this weekend:
To be 100% clear, this is my plan moving forward:
In July, my priority is Awesome Moments 1, the Bible Story book that rushes from Genesis to Revelation, makes the angels awesome, and draws on typology (e.g. Adam looks like Jesus).
At my present rate of two illustrations a day, if I get an additional illustration in every other weekend, I should be finished by August. However, I’m not sweating it. If it takes a little longer, it takes a little longer.
This means any development on a Jump the Shark game will happen on weekends and weekends only, at least until the book is done or I drop it. I’m going to hang onto it with all I have for the duration of July, but if it’s not done in August, I may well stop, leave it for a month or two, then pick it up again and finish it.
Basically, I have ADHD, and it is more productive for me to work with it than fight it. Even on a project I love, my endurance maxes out at about a month and a half before I have to switch to something else.
So… I’m probably going to tinker with this game on weekends in July. Supposing in August I either finish Awesome Moments or drop it, and decide to mainline this project. What happens then?
Here’s my plan for this project for the foreseeable future:
- Keep adding controls until I have a fun little character that can freerun around in ways I enjoy.
- Once I feel the character control is more or less complete, along with level gimmicks to play off of (springs, enemies that provide specific challenges, etc), graybox some levels until I have a set that I think are pretty good.
- Build a game and bring it to market.
That is to say, I don’t have a specific game design I am working towards. I’m feeling my way forward, and I intend to continue doing so for the forseeable future.
My preference in game genre is Action Adventure, so this is likely to turn into a Metroidvania, because that’s what they call Action Adventure Platformers in these benighted days (no shade meant for Metroid or Castlevania, though). But I’m also toying with the idea of just straight up implementing Alexander Hellene’s platformer design because then at least he’ll buy the game.
A Sonic Metroidvania is not very much in the spirit of Sonic, but this isn’t Sonic. This is Jump the Shark.
Anyway, at this point, this project is still in the tinkering stage. I’m 100% playing by ear. If and when a design is finalized and put into production, of course I’ll let you know.