Lad’s and lasses, it is time to begin again!

Downloaded the repo for the first time in four years, and I’m looking it over. At the moment I haven’t touched Unity, as the Unity version in use is really old, and if we upgrade (and I hope we upgrade!) I want that to be the decision (and problem) of the team’s code monkey.
He did not give me a time frame other than January, which has a whole month’s worth of days, so I don’t know if work on the project is going to start on the other end today, or in one month. But there’s a bunch of stuff I can do in the mean time. I’ve improved significantly as both an artist and an animator in the last 4 years. I have better, more potent tools now than I did then.
At the moment I’m just going through the art, figuring out what the heck I was doing, reorganizing it, and tidying it up. I also need to re-learn Spriter.
Krag Vargenstone is an interesting sort of a thing for me. It’s a fantastic opportunity to make friends with people who want to make un-woke games. The last time I made it, it fell at a particularly unfortuitous time of my life: I was dealing with some nasty medication side effects, and I was preparing to leave my home state to help with some drama with my in-laws. Now, I no-longer need the medication that was causing the side-effects, and I am back among my own family.
Meanwhile, in my own projects…
Continue reading “Captain’s Log 0210101.073: Old Dogs and New Tricks”