Captain’s Log 3.1.1.2: The Revised Book Workflow

Jump the Shark & Paruvrew is the most polished book I’ve produced to date, and close to the quality level I’ve been hoping for from the first. However, it is the end of a long road. It would be good to summarize the lessons from each step down that road.

The Adventures of Jump the Shark and Sera Mermaid was my first foray into making kids’ books. I did not know whether I could, or whether I would be sufficiently pleased with the product. Therefore, I downloaded a book on how to make books on Amazon and followed its instructions, constructing the PDF on Canva. I worked hard to pander to my kid, so that if it all went sideways, at least I’d have one happy customer.

From it, I learned I needed to do heavy work on my color palette, I wanted to have more control over the creation process than Canva afforded me, I didn’t particularly like the 8.5″x11″ form factor.. and that I could do the work. I had that potential.

The Amazing Alphabeasts was my second foray. This time I tried constructing a palette in advance, using Amazon’s preferred 6″x9″ form factor, creating an educational book, and crowdfunding it via Kickstarter.

From it I learned the color palette needed further tweaking, that Kickstarter is a viable platform for me (I reached 50% funded halfway through the campaign, but abandoned it due to personal life events), and that I never again want to make an ‘edutainment’ book.

Hat Trick 1: the Death of Arthur utilized a template, and tested making a black and white book. I learned the relative costs of producing black and white verses color. I also learned that cutting off a story halfway and promising a sequel is foolish. To this day, I haven’t finished out the story promised in Hat Trick 1. I surely must, though, to reclaim my honor.

Jump the Shark & The Pirate Princess tested a new palette, and with only a tiny number of tweaks the one I use to this day. It tested a formula I mutated from several functional book-writing formulae, with an eye to making bedtime stories. The formula worked fine, but I realized I needed to storyboard my books as I write them from this point forth. It also started life as a digital popup book built in Unity,

Bunny Trail Junction is webcomic hub that to this day hosts John Michael Jones Gets a Life. For about 4 months, I kept it running daily comics, publishing black and white monthlies in paper on Amazon. I learned that I did not like the 3-panel format I’d come up with, that for all its advantages it was more trouble than its worth on most websites, I furthered my skills at inking with a brush, and I realized that small children looking for children’s books aren’t liable to be found on random webcomic sites.

Awesome Moments 1: The Kings of Earth was my first Bible Story book, and my first book produced on my display tablet. I learned that inking on a display tablet is tedious; I need to pencil and color on the tablet, then ink on paper with ink. I also learned that if I come to the end of my first month of working on a book, and feel burnt out, I should simply set it aside for a month and come back to it. I will get it done faster that way than if I try to push forward. I also devised a watercolor-based workflow for coloring in ClipStudio that I didn’t get to use for Awesome Moments but did get to use for…

Jump the Shark & Paruvrew, which tried out the new size format Bunny Trail Junction pushed me toward, the workflow I settled on after Pirate Princess and refined in Awesome Moments, and the watercolors. And it’s so far beyond the other books in terms of workmanship that I almost want to redo all the others. In fact, I do want to redo the others, I just don’t think I have the attention span to produce the same book twice.

The process is as follows:

  1. Create a rough outline of the book. Clearly define the hero and villain and their goals. Figure out the climax. This step takes a day or two.
  2. Storyboard the book. Create low resolution doodles and coloring, and a first draft of the text in Clip Studio. This step takes about a month, but may be faster, and doesn’t absorb all of my time that month, or even most of it. I can storyboard a book while working on another project. It is risky, however, to dial in and storyboard the book faster, so that it is done in a couple of days.
  3. Produce the print test. Load the storyboard pictures into Scribus, and write the second draft into that Scribus file. Produce a cover, and send it off to Amazon for a printing proof. This process takes a day or two.
  4. Wait a month or so. Do something else. Leave the book alone.
  5. Read the print test out loud, and mark corrections in it for the final edit. This takes about ten minutes a reading, since they are kids’ books.
  6. Produce the final illustrations. This takes a day per illustration or more, and ends up being about a month of work.
  7. Done.

So, the process in total takes about 3 months. However, it is not three months of work. The storyboarding month can be spent producing storyboards for multiple books, or producing a storyboard in the morning, and then working on a game or a comic book. And the need for me to wait a month between spitballing the book and producing the final illustrations isn’t spent doing nothing. So realistically, if I made books full-time, never worked on comics or games, I could put out at least 4, and as many as 10 a year.

Now, I’ll probably aim for that 4. Aiming at the 10 is a bad idea because with my ADHD, not jumping from project to project is actually more inefficient. My mind rebels against focusing on one thing much longer than a month. It took me four months to do a month and a half of illustration for Awesome Moments. And that’s with industrial strength stimulants. If I had spent the intervening two months working on something else, Awesome Moments would have been done at the same time, better, more polished, and I would have the intervening two months’ work to show for it.

But aiming higher, maybe trying for six, might be a good thing. I have hundreds of stories from my childhood that should be dusted off, improved, and released (with, of course, the caveat of I don’t like to write the same story twice). And the jump in quality from book to book is quite high. With a little more practice, I might start turning out books that are more than just idle amusements.

My wife took me to the new Dreamworks flick for my birthday. And it reminded me of the importance even of my idle amusements.

I’ve discovered in my dotage that I’d rather like to be the abominable tribrid of Lewis, Seuss, and Eastman and Laird. This pleases me. It suits me. And there is a call for it.

Focusing on it, as much as I can focus on any thing, is no bad thing.

No bad thing at all. The Mouse is coming out with its latest desecration of its former desecration of Hans Andersen’s Little Mermaid. I could furnish a less slick, but more wholesome and more true to the OG story. I did a poster of 3 ninja pigs versus a samurai wolf. That possibility deserves exploration. The Alphabeasts may be retired as an educational tool, but as a setting to improve upon Star Trek, they are quite well fit. And of course, I can always work on Hat Trick. Get some actual stories out there.

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Captain’s Log N2•30: The Unbearable Weight of Moth

If you look at the project page, you will see that Jump the Shark and Paruvrew is finished. For funsies, I’d like to post a fun two-page-spread from storyboard to draft to final.

And to show how far my process has evolved, here’s the same image side-by-side with a comparable image from Pirate Princess:

The evolution to my process that has happened over the last two books is immense, and worth discussing in and of itself. That’s going to get a separate blog post of its own, which will be linked here. I’m very excited about it. I can’t wait to hold the finished book in my hands. And I’m subtly excited about making more books. Perhaps lots more. Perhaps a book every other month. But perhaps not. Even though every book I release is better than the last, and even the first was good enough that I thought, “man I should have started this years ago,” I don’t think I have the will to make book after book after book. Even though most of my work on video games is inconclusive, I think I have to do it, in between books, to keep my ADHD in check.

Which brings me to February. February is the month of my birth. So February is the month I sit back, look over what happened in the previous year, and try and figure out what I’m going to aim for. It is a month for reflection, and I log out of Twitter to repristinate my thought. And that deserves its own blog post, which I’ll link here after I write it.

But I get grumpy if I’m not progressing some project. So most months, my policy is to pick a project on the first of the month and ride it out to the end of the month. But in February, my policy is to switch whenever I feel like it. Give the ADHD full reign to remove all obstacles to musing. Embrace the chaos.

Towards the middle of last month, I was toying with my perennial RPG engine, and my current thoughts on that deserves a blog post of its own, which will be linked here. Towards the end, I was thinking of working on the Therian Virtual Pet, now renamed Warsprite. But as soon as I got into the month, I lost interest. Now, I’ve got 4, yes, 4, different platformer ideas vying for attention in my head.

And the work on Jump the Shark and Paruvrew and John Michael Jones Gets a Life has got me considering making more comics. Both reviving Re-Tail, reviving Hat Trick, and building out on my system of “game graphics” that can bring back regular Bunny Trail Junction comics. This topic deserves its own post as well, which will be linked here.

So this is a top-level hub for a series of in-depth brainstorms I intend to do over the next week or two. And all of them have the additional caveat of I’m trying to sort out a long term profitable career. In the arts. In the burgeoning age of AI democratization. My success is not urgent to me at the moment. I have a day job which feeds me and covers the bills, and permits me time and energy to put towards my projects. But the job will not last forever.

Anyways, Jump & Paruvrew is done. Get it while it’s hot.

How I make John Michael Jones

If you are following John Michael Jones Gets A Life, either on Bunny Trail Junction or the Mad Christian Mondays Newsletter, this is a long, in depth, rambly discussion of everything that goes into making an episode. Be warned: the episode I will use for most of my examples is scheduled to run in the newsletter Monday, January 23rd, 2023, and on my own sites the next day, so spoilers. If you want to experience the story in sequence, maybe stick a pin in this post for a month and come back. Or join the Mad Christian Discord, where I release each episode as I finish it in the “studio” channel, and get caught up.

If it’s after the 23rd, or you care more about my process than spoilers, Onward!

Onward!

Captain’s Log M8•T0: Ink-Slinging

Awesome Moments has ground almost to a halt. Almost. I can get out an illustration a day most days of the week. I’m only 5 illustrations away from completion, so I’m going to keep pushing forward, but while I’ve debated making a final super push of two or three illustrations a day (these only take me a couple hours to do), I’ve decided no. I’m going to give every picture my full attention, and if I try to force it I’ll be tempted to get sloppy.

The thing that has absorbed my attention this week has been trading cards. I’ve liked cards my whole life. I thought they were fun in the Amber Chronicles. I loved them in Digimon Season 3 (known as Tamers to us Digimon snobs). I didn’t really get into Yugioh or Magic the Gathering, but I wanted to.

Continue reading “Captain’s Log M8•T0: Ink-Slinging”

Captain’s Log m8•11: Clip Studio Kaplooey

Like in October of 2021, I have heaped projects on my plate. And like October of 2021, it is not working well. I don’t really know how I’m going to handle it just yet, however.

I am making John Michael Jones Gets a Life at a rate of one comic a week, which is a nice, slow, easy pace. Nevertheless, I have been a scant 2 weeks ahead this whole time, and this week, I’ve slipped to 1 week ahead. They are color comics, so they take a little more producing, and eventually, our heroes will be in a digital world, which will allow some shortcuts, but there it is.

Concerning to me, I’ve launched this before I’ve finished the draft. Which means I don’t know if I can land this ship. But I felt if I sat on it any longer, it would never get done, so…

Awesome Moments is my Bible Story book series. Awesome Moments 1 goes from Eden to Christ to the Parousia as briskly as possible to serve as the anchor for the rest of the series. I’ve ranged from doing two illustrations (each of these being two pages) per day, to one, to none.. I want to have it all done by the middle of the month so it can be thoroughly exorcised from my system, because I feel kids’ books are my best medium, but I haven’t been able to finish a draft. I think my gears are clogged, and won’t start turning again until I finish this book.

Also, while the publisher intends to Kickstart it in December, they’d like it a good deal sooner.

Jump the Shark is a platformer that’s a big dose of Sonic, a moderate dose of Megaman X, and whatever else I feel like mixing in to taste.

Strangely enough, the adoption of all these projects can be traced to one program: Clip Studio Paint.

Continue reading “Captain’s Log m8•11: Clip Studio Kaplooey”

Why not make animations?

I’ve spent the last week making hand-animated games for a game jam. Why not make an animated movie? Why not present my material as cartoons? Meaning what a child means by cartoons: animated shorts; as opposed to what an artist means: sequential art.

You gotta admit, this looks better than Peppa Pig:

My answer is complicated, which is why I’m putting it up here.

Continue reading “Why not make animations?”

The joy of just making the story

I’ve started work on storyboarding a Wren book.

Which brings up a couple of thoughts. First is why am I making a Wren Valen book? How does that fit into my goals. Second is where I’m currently sitting with regard to kids’ books, comics, and vidya. We’ll start with the apologetic.

Why Wren?

It’s a bit of a strange thing, you know. I devised Wren (it feels like) a million years ago. In another world. In a world where I had no problem writing a fantasy of a short sorceress in an airship fighting pirates with her magic.

Now, a million problems arise. My Right Winger, primary audience is going to wonder why I’m telling stories about magic amazons. The world is full of writers who want to make stories about magic amazons. We need more stories like John Michael, of boys being allowed to be the hero again. And I agree.

But I feel like drawing and writing Wren. So I’m drawing and writing Wren.

My target audience may view Wren through a gimlet eye. But their natural foes, the Social Justice types, won’t like her either. She’s a flawed character, not a perfect Mary Sue. She understands that Force Equals Mass times Acceleration. She doesn’t pick fights with gorillas. No, the Left will call me a sexist for writing a human female, and the awesome Right will roll their eyes at Cartoon Rey.

I might pick up some sales among the Ben Shapiro, “I’m totally Right Wing, you can tell because I defend last year’s Left” crowd. People who think women in the military is a Right Wing triumph. But I have no interest in playing to that crowd at all.

Mind you, I don’t care if left, right, or center buys and enjoys my books. My enemies aren’t the commies or the not sees. My enemies are the devils. Any human I encounter is at worst a peon of forces who want to devour him. I say let him read and enjoy my books! It may be a lifeline for him. Or at worst, I will have supplied him a few bright moments in a dark life. And that is still a worthwhile thing.

But, you know, I’m trying to build a business. It’s a bit silly to build a business around books and stories that my own best customers are likely to dislike.

It doesn’t much matter to me for a few reasons.

  1. I’m taking a bit of a breather. I’ve spent four months on one project that I thought was sensible. Now I’m spending a month or two on a project because I feel like it. Got to recharge the batteries if I want to make the laudable stuff.
  2. I mistrust my motives. It is good to write stories that have good messages, good heroes and villains in them. It is good to write stories that will sell. But my vocation as a story teller is to tell stories that are good not because they are profitable or morally upright, but because they take your mind off your troubles for a few minutes. Working on a story, then, that militates against the profit and moralizing motives feels like something I can and even should do, to be true to my vocation.
  3. My wife will like it. And if I make a book that she likes, then the book was a success even if nobody buys it.
  4. There’s no rule that I have to produce this draft next. I’m currently planning to make several draft books in a row, and then pick one to produce as a final book. This Wren book is the first of those drafts. Maybe, after I draft a Hat Trick book and a John Michael Jones book and a Jump the Shark book, I’ll decide, “yeah, let’s go ahead and produce Wren first.” But maybe I won’t.

So that’s my apologetic for seeing this draft through.

Comics, Games, and Books for Children

This kids’ book format is a very compressed way to tell a story. Get in. Load a thousand words into each picture, and then maybe fifty or a hundred words along the side.

I love it. I’ve done novels, but I’m weak on them. I don’t spend enough time on the descriptions. The sights, the smells. I just dive straight into dialogue and action. Making picture books makes up for my weaknesses by leaning on my strengths.

Of course, comics are even moreso right? Right? Well. I’m not sure. It feels like it takes me forever to get through a story drawing it as a comic. I spend too much time and ink drawing the same picture over and over again.

Why not just make my “comics” as picture books, and let other, more patient men turn them into comics if they like? Seems a good plan to me.

But what will I do with Bunny Trail Junction, then? Shutter it?

Maybe. Or maybe I’ll post my storyboards there. Post them like they are a webcomic. Build an audience for each book before I even make the book.

Vidya, vidya, vidya. Vidya is prime, right? If I make a story in a game engine, I can record it as a video, post it as a comic, even make it as a kids’ book.

No. That’s the wrong approach. And here is why: the heart of my stories is the characters and plots. The heart of a game is the player and his choices. If I try to make my game dev a vehicle for my stories, I will gimp my gameplay and my stories. Better to make the stories as books, maybe post the storyboards in lieu of a webcomic, maybe read them on Youtube. Then, in my copious “spare time”, go ahead and tinker with game development. But as a hobby. If a game starts working out, then, sure, steal liberally from my books so that the books and games cross-promote.

Every now and then I think about Dr. Seuss as some sort of rival. Oh, I’m not trying to compete with his rhymes. And I doubt I’ll ever see hide nor hair of his fame. But there are some things I dislike about the man, and one of them is his pride. It took him forever to embrace making kids’ books. He later saw it as a true and worthy calling, but at first he intended to make serious art for serious people.

Trying to center my work on vidya is the same sort of hubris. I have a hundred fun stories in me. I should walk the shortest road between where I am, and where people can get at them. And I should have always been walking that path.

And are they children’s stories after all?

The Wren stories were not originally aimed at children. But they don’t have anything I wouldn’t give to a kid.

My cartoony style will be off-putting to serious men wanting serious stories. But at the end of the day, at least in the case of this Wren book, I’m making the books I want to make, and I hope some kids may like them and maybe even some adults may like them.

Captain’s Log M4•D1: Wren Redesign Coda

Here’s my historical Wren imagery, plus the brainstorming for the redesign, with the additional work I did after I more or less settled in on a design.

I also went back to my pixel art last night and implemented the new design, as well as updated some of the pixel character designs. The new Wren design is down in the bottom left. It works very well indeed in this format.

My two or three month long flirtation with HD art is grinding to what may be a close. It looks nice, and is more marketable. But. I have two issues with it.

1. I am making a comic about John Michael getting sucked into a video game.

Using pixel art helps sell that it’s a video game. John Michael is, in many ways, the anti-Scott Pilgrim, and deserves much of the same marketing style for the same reasons.

My other option to get a video gamey look is low poly, but I’m less confident in how well I can go from construction to print. Not that I haven’t considered it:

2. I am considering whether I haven’t made a wrong turn in putting vidya as prime.

While there are many video games I want to make, and they are unique and would add something useful to the world, they are not as unique as or as useful as the stories I want to tell. And the fastest, most useful way to tell them is children’s books. Let other people make them into comics and games if they want.

I can make a good kids’ book in about a month. Two months, given time for editing promotion and release. And yet, since 2019, I’ve only made 4, even though this is the best, most useful thing I can do. And most of those were in the first year. I made 3 books in ’19, 1 book in 2020, 4 comic compilations in 2021, and that’s it.

I think I need to try and put out at least two or three kids’ books every year. 4 if I can. Make the games a hobby instead of a primary goal.

And if the games are a hobby, they may as well be pixel art.

Captain’s Log M4•62: Aftermath

I’ve been on the same project too long.

2 months building a comic and tinkering with an attached game, for production in the Mad Christian Mondays newsletter. My tolerance for a project maxes out at 2 months. I find one month is optimal.

Worse still, I’ve been trying to develop a comic/game for Mad Christian Mondays since December. It’s only the current iteration that has had 2 months of effort put into it. The project as a whole is closer to four.

It isn’t right. With medication, it is possible, but even with medication, I am better served having multiple projects that I switch between. I need to harness my ADHD, and reserve fighting it for critical moments.

I lost a week at the end of March to the burnout. On a whim, I joined Ludum Dare 50 just to try and clear my mind. And my mind has been cleared. John Michael Jones needs to be set aside for a month or two. Which doesn’t mean I can’t launch the comic and run it — I have more than a month’s worth of work built up. Only that it needs to go on the back burner for a while.

In the mean time, I made a game with frogs in it.

Ludum Dare 50. Waterlogged. It’s nothing special. But, for something thrown together by two guys over three days, it is something decidedly okay.

As I push John Michael on to the back burner, I want to note a couple of things for the record:

  1. Right now, the game engine uses HD, hand-drawn vector art. But the comic will put John & friends into a digital world. I half plan to use the HD art game engine for the game world, but a part of me wants to use either pixel art or low-poly 3D art, to really sell that the world is different.

  2. Here are two vector drawings of characters. The first uses a technique where I draw with a tablet and try to imitate my pen and brush inking, then convert this raster image into a rough vector approximation, color, and assemble it. The second, I draw the image in Inkscape directly. The first is slightly closer to how I like my art to look; the second is significantly easier to tweak.
    If I am making vector game art, I need to pick a lane and stick to it. But I like them both.

But, so long as I am working on a different project, I don’t need to make that choice right away. And, after all, I may decide upon mulling it over to stick to pixel art for the game world/game engine. Who knows at this point? All I know is I need to let it simmer for a month or two.

What should I do this month? Well, a few ideas occur to me.

  1. Could spend a month trying to learn a language. I am currently tinkering with Toki Pona, and I have tinkered with Japanese for years. Sure, if I go all in on Japanese for a month, I won’t suddenly know the language. But I will be better at it than I was before.
  2. Always wanted to make a stenotype minigame to teach myself stenotype. It would be a useful product, and would benefit my various life goals.
  3. It’s been a few months since I worked on Hat Trick. Some Hat Trick comics, stopping once a week to ink a John Michael Jones comic, might be a good plan.
  4. The Therian Virtual Pet is wildly different from the John Michael Jones stuff. But therians play into that story, so if I started work on it, I would come back to John Michael Jones in a couple months having worked on something different, but still having made progress.
  5. My wife occasionally reminds me that she would enjoy more adventures of Wren Valen the Flying Privateer.

There is something that I also want to note down. When I did the Ludum Dare challenge, I initially published Waterlogged as a Windows game because I already had experience doing so, and I didn’t want to get stuck in unfamiliar territory right before the competition ended.

But once I had done that, I re-published it as an HTML5 game that can be played in the browser. And it worked so smoothly and so well I was caught off guard. I think I may want to publish more things this way. Make comics that are animations in game engines, and publish them to itch.io.

It’s not any one specific project at the moment. It’s just a thought that needs further thinking.

Captain’s Log LB•T3: Fabrege Eggs

So, today I’m going to point the Mad⳩ team (let the reader understand), to this (the logicmonkey.media) blog.

When I started writing posts entitled “Captain’s Log…” the idea was I’d make a blog post twice a week. On Monday, I would lay out what I aimed to do that week, as well as the larger, but far less committed-to plan. On Friday, I would review whether the week had gone according to my plan, so I could adjust accordingly.

In practice, this has devolved into one post once a week serving both roles. On Monday or Tuesday most weeks, I review the previous week and lay out the next one. However, if you click the Captain’s Log Link on the sidebar, sometimes I post a summary at the end of the week and sometimes I even post updates throughout the week.

Historically, this has been kept on logicmonkey.media/blog, where I blog about whatever I feel like. However, as of late October, I have been transferring my notes into an Obsidian Vault, including my weekly logs. See LBT 31 Obsidian Aside.

My primary responsibility as of last week was to finish my Business Plan for various agencies. I noted that I expected to end up on a plan of creating a series of Piqha games and deriving books and comics from them.

Here’s how the week went:

  • Monday: 12 hours poured into writing the business plan.
  • Tuesday:
    • 4 hours poured into writing the plan. At this time, I decided it was well to transfer my Kids’ Pulp Formula into my Obsidian Vault, because the plan called for weekly writings of books in accordance with the formula.
    • 1 hour doing that.
    • 4 hours reading and recording my notes on An Evaluation of Claims to the Charismatic Gifts by Douglas Judisch, so I could get the copy I borrowed from my pastor back to him on Wednesday.
  • Wednesday: 8 hours spent either worldbuilding for Last Legend, or analyzing the question: can I make reusable graphics for comics, books, and games.
    • In the past I have explored working in pixel art for games and printing it. And it is workable, but Piqha really cry out for a hand-drawn look.
    • Eventually, I settled on a pipeline for turning handmade ink drawings into vector graphics, then turning them back into raster graphics in Godot (the game engine) and coloring them in code. Here is the proof of concept, using graphics I had lying around.
  • Thursday: I had a nice dinner with my family because it’s Thanksgiving in my country.
  • Friday:
    • I spent 2 hours on the business plan and finished all save the financial projections.
    • I spent 2 hours updating my logs, as they had not been kept up to date since my mother went to the hospital.
    • I spent 2 hours working on the worldbuilding and story for Last Legend.

Saturday was entirely consumed by work on my mother’s farm in her absence, and Sunday I rest, yo! Although somewhere in there, I did the preliminary work on the print layouts I expect to use going forward.

This Week

Today, my first and highest priority objective is finishing the financial projections for my Business Plan, and then formatting it properly to file with the appropriate agencies. I expect to be finished today. But I am willing to work on it tomorrow as well if necessary.

My intention is to hit the ground running on December 1st on producing the Last Legend Easter Egg Hunt game. I have December and January set aside for this game.

My aim is to have a hand-drawn piqha walking in a hand-drawn room in a spaceship by Saturday, December 4th. Because this is a brand new workflow for me, albeit grounded in things I’ve done before, 3 days to get that up and running is ambitious. I’m 90% sure I can pull it off, but even without life throwing curve-balls at me, as it does, I can’t be 100% sure.

What does that mean for the comic?

I am aiming to make the games in such a way that graphics from it can be repurposed to make episodes of the comic. I am also developing the stories and characters in tandem. They are meant to flow into each other.

I believe I will be ready to produce an episode a week of the Last Legend comic by January. That is my current objective. If by February I have failed to launch, I will be all in, 100% on the comic until it is ready to go because the comic and the game cross-promote.